Godzilla Generations: Maximum Impact
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Contents |
Playable characters
- Godzilla (along with 1954 version),
- Zilla (called Godzilla USA in game),
- Minilla
- Daisuke Serizawa
Unplayable (boss) characters
- Biollante
- King Ghidorah (Heisei)
- Mothra (Heisei)
- Larva
- Heisei
- SMG-IInd (original)
- MGR-IInd (original)
- Space Godzilla
- Super X3
- Destoroyah
- Aggregate
- Final
Code playable characters
The following characters can be played using a code that can be activated using the control stick and buttons on the controller. Below are the monsters and the respective codes used to play as them.
- Mechagodzilla 1: Hold L and R and push any button twice.
- Beta Godzilla: Same as Mechagodzilla but push the button 3 times.
Opening/Intro
The opening begins with Godzilla swimming in the sea, then later changes to him attacking a city with MGR-IInd appearing with the military. It then changes to Space Godzilla and Destoroyah appearing over the city, then appearing with Godzilla continuing his rampage through the city while the military/G-Force attacks him. They eventually manage to knock him down only to have him stand up in the next second. Godzilla then destroys/crumbles a building (a few G-Force soliders can be seen running while the building crumbles). After, Godzilla begins to charge his atomic breath, after a few seconds the building is seen exploding and soldiers scrambling/running and attacking, Godzilla fires his ray up into the sky, then a black hit point shows up as the screen darkens, marking the end of the intro.
Note: The intro only plays music and no sound effects.
Ending
The ending begins after the final battle (the one with Destoroyah), the cinematic begins with evening like scenery with small smoke like air coming up from the ground, which later turns into the G-Force firing lasers at Godzilla until, for a moment, looks like he was dead, until he charges at the screen, opening his mouth at it afterwards, the screen turns black and the credits begin. Note:only the ending (cinematic parts) have sound effects.
G-Force
Like in most games, the G-Force (Now called GDF) poses as enemies that will attack the player. They also appear in the intro and the end cinematics.
Gameplay
The style of gameplay is done on rails, instead of directly destroying buildings/bosses the player is to move a cursor while aiming at what he/she wishes to destroy. The original didn't have the cursor or walking done on rails.
Changes from Original
Listed below are the changes from the first game (aside from the title change).
- 1: The graphics are changed.
- 2: The story/normal mode has changed.
- 3: New cinematic scenes appear in the beginning and in the end.
- 4: The cities in the boss fights look more damaged instead of undamaged/destroyed like they do in most games, such as Godzilla: Save the Earth.
- 5: The city roaming/destruction is now done on rails.
Release
The game was released only in Japan during the 1990's. It has yet to be released in the U.S. It is also one of the only few Godzilla games made by Sega.
Rarity
The game, at first started out, like all games not that rare at all, but over the years it became rarer and rarer, but still in stores up until the Gamecube/Xbox came out, along with the PlayStation, which caused the Dreamcast to be taken out of most gaming stores, making Godzilla Generations and Maximum Impact two of the most rare and hard to find of all Godzilla games that exist. The easiest way to find both games is via internet.
Cities/Levels
Listed below is a list of the cities in the game (all of them are from Japan) Note:These are may are may not be all of the cities in the game
- Tokyo
- Osaka
- Fukuoka
- Okinowa
- Yamguchi
- Kyoto
Reviews
Unlike the original, Maximum Impact was given more better reviews than the original. It was given good reviews mainly because of the change in graphics, more characters added, and a new cinematic opening and ending added.
