|Toho Licensed Game|
|Genre||Action - Fighting Game|
Godzilla: Unleashed is a video game for the PlayStation 2 developed by Pipeworks and published by Atari, serving as a sequel to Godzilla: Save the Earth, based heavily on it's engine. The game was released on December 5, 2007.
A PSP version was planned, but was scrapped in favor of a PlayStation 2 version midway through production. The Wii version features about 26 playable kaiju, while the PS2 version features only 20, cutting all of the new monsters except for Obsidius and featuring Battra as an exclusive in addition to the Showa Gigan.
Unleashed has also replaced the Rage Attacks of the previous games with "Power Surges"; super-powerful attacks and abilities that can only be used once per battle. During the Story Mode of the game, you encounter monsters that have been given strange powers by the crystals. You can either defeat the monster and gain that power for yourself, or you can free the monster by destroying the crystals. When the Surge wears off, the player can set off a Nuclear Pulse-like shock-wave to deactivate it. Any one monster can have several Power Surges. For example, three Power Surges are the "Radiation Surge", which enables the "Nuclear Pulse" Rage Attack, the "Fire Surge", which enables the "Finishing Breath" Rage Attack, and the "Dark Surge", which grants immunity to all ranged attacks. Initially it was believed that there were monster-specific Surges, but since the release of the game it has been revealed that the Surges are available for all monsters.
Although it would be normal for the game's engine to be improved on from its predecessor, some gameplay elements were worsened. The animations are lagged and noticeably slower. This also makes the beam weapons have longer charge times. A very easily noticeable change is the throws. Strangely enough, when throws are executed, the monster thrown flies straight up and covers no distance. Optional throws usually act the same, with some exceptions (such as Gigan's throw executed with the Square Button).
The storyline of Unleashed, taking place twenty years after Godzilla: Save the Earth, begins with a meteor shower raining down on Earth, causing climate shifts and earthquakes. Simultaneously, the kaiju of Earth begin to attack cities across the globe as a result of crystals growing on the ground. Factions form among the members of Earth as well as the monsters attacking them, totaling four monster factions. Choices within the story affect later events, including the relationships between Earth factions and the monster ones. The Vortaak, returning from the previous games, choose to invade and use the crystals to seize Earth, but their mothership is knocked into San Francisco bay. It is revealed in the finale that the source of the crystals is from SpaceGodzilla trying to escape the alternate dimension he was imprisoned in at the end of Save the Earth.
There are three endings based on the factions - if one wins as an alien, the Vortaak Queen laughs in victory. If one wins as a mutant or acquires all the power surges, the crystals are destroyed and SpaceGodzilla wins with a roar. If the GDF or Earth Defenders win, the player's monster is thanked for their bravery as the world returns to normal.
Base Commander Tagaki
The base commander is the man in charge when it comes to evaluating situations and ordering GDF's mecha forces into action. He's the cool head in chaotic situations--always keeping his emotions in check. Commander Tagaki began his illustrious military career as a young, hotshot G-Force pilot assigned to "Project-M" (MechaGodzilla). His mettle was put to the test during the Vortaak invasion of 2004 while piloting Mechagodzilla (II) into battle against the alien threat. It was then, in the heat of battle, that Tagaki witnessed firsthand how Earth's monsters seemed to join forces against the aliens to protect the planet. The experience changed his personal views on Earth's monsters being a threat to humanity.
Specialist Kenji Miku
Miku is one of many GDF technicians who monitor the global defense grid and all monster activities. She reports directly to her superior, Commander Tagaki. Miku has been fascinated by monsters since childhood and has devoted her life to the study of monsters. Because of her knowledge and expertise, Miku has become the commander's top consultant and right hand in all monster-related matters. A mutual respect exists between the two. Miku is among those who believe that Earth's monsters are noble defenders of the planet who rage only when their fragile world is threatened by human arrogance or extraterrestrial forces.
The admiral is a semi-retired, hardcore military man who serves as military adviser on the GDF council. The admiral lost command of the battleship Atragon after a particularly humiliating defeat that resulted in the death of his crew. As a result, he harbors a deep-seated hatred toward all monsters. Though no longer in active command, the admiral has considerable sway within the council with his bombastic, overbearing nature. He came across one of the crystals, which had a drastic effect on his sanity, fighting whatever monster the player uses twice, escaping the first time. Before the second fight, he begins to question his reckless attacks on the monster and having the crystal, but his hatred wins and he attacks the player a second time, leading to his death when the monster destroys Atragon.
Earth Defenders tolerate humans but do make a point to defend them - they see the crystals as a blight on earth and destroying them is their primary goal.
Godzilla 2000 is one of the most powerful of monsters and he can do much damage to his famous atomic fire breath at his enemies, but unlike most Kaiju he doesn't consider humanity to thing to save and is considered extremely dangerous. He doesn't have any abilities but he has an incredible sixth-sense to give him the right places where he needs to be.
Godzilla 1990s also appears in the game with small differences between his Millennium counterpart. He is slightly slower, but has a more powerful beam. His storyline plays the same as Godzilla 2000.
Anguirus returns, based on his Showa appearance still. Along with his thick carapace covered with thick spikes that can sometimes backfire enemies blows and letting him take the advantage, he has the ability to roll into a ball as an ability attack, and he's also been given Sonic Scream which can blow away his opponents and has the range attack that can echo through buildings and rocks,
Fire Rodan is a gigantic prehistoric pterodactyl that hatched in a mine, ruling the skies and the only Earth Defender that specializes to use his beam while in the air, he is immune to many heat attacks, using wind power to force his enemies to back off at a short distance, he can fly high to escape from his opponents to counter a plan II attack.
Mothra, based on her Heisei design, is a loyal Earth Defender and evolved to protect humanity from many threats, starting out as a larva that spits out silk to freeze her enemies and has a powerful stinger on her tail, but when her health becomes low she cocoons herself into a adult with full health with the ability to block ranged attacks.
Baragon, modeled on his (Millennium appearance, is one of the smallest of all the Earth Defenders but has incredible Marshall-like moves that help him win most often). He's a burrower which explains his survival from the KT-extinction and often burrows to sneak up upon his opponents and surprise attacks. He also has fire breath.
Global Defense Force
The Global Defense Force has built many mechas to defend Earth, originally piloted by humans, but now powered by electric autonomous brains, which make them vulnerable to the crystals.
M.O.G.U.E.R.A. was the GDF's first attempt at a monster-fighting mecha - although effective, M.O.G.U.E.R.A. was deemed too frail and is only put into service as a support for other mechas using long range missiles and his other weapons. He has a powerful auto-targeting system.
MechaGodzilla 2 was created in direct inspiration of the Vortaak's MechaGodzilla, with a concentration of defense over offense at the cost of mobility. MechaGodzilla 2 remains a staple of the GDF fighting force. He plays almost identical to the Vortaak's MechaGodzilla with a few changes.
Kiryu is a cyborg genetically identical to Godzilla and serves as humanity's main defender against alien invasions and monster attacks. To combat SpaceGodzilla and other hostile creatures, Kiryu will need to release his full potential to fight like he has never fought before.
Jet Jaguar was created by a Japanese scientist for unknown reasons. He can change sizes for a brief time and can learn and modify his own programming and is a reserve member of the Global Defense Force. He is normally human-sized but can get even larger than the other monsters.
Mecha-King Ghidorah is a monster from one possible future, the result of mankind fusing their technology with that of the Vortaak's King Ghidorah. He is identical to King Ghidorah gameplay-wise but with a different skin. He has reprehensible tasers and serves mankind as opposed to the Vortaak.
These Alien monsters do the bidding of Vorticia, the Queen of the Vortaak. Their primary goal is to conquer Earth by collecting all of the power surges.
Gigan is the hammer of the Vortaak invasion forces. He is the best fighting force the Vortaak have to offer and can project powerful alien energy from his single eye to engage enemies at a far range and is faster and stronger than ever. He is an exclusive character, based on his original design.
King Ghidorah appears to be mind-controlled in this game again, serving as the leader of the Alien kaiju. King Ghidorah is portrayed as the most powerful monster in the game, and Vorticia selects him to be the recipient of the power surges, causing him to double in size during one level. He is described as the anvil of the Vortaak. He is a hybrid of his Heisei and Showa appearances.
Megalon is the main god of the Seatopians and has been lent out by them to their close allies, the Vortaak. Megalon is powerful, able to burrow and reappear with his drill hands, often grabbing and throwing down enemies. A veteran of the alien fighting force, Megalon is often paired with Gigan.
Orga has been a close ally of the Vortaak since their first invasion. More often favored for his power and brute strength than intelligence, Orga has a powerful beam weapon and is still a force to be reckoned with.
Mutants have a lust for power that comes before all other concerns all working for their own, sinister agenda.
Battra is Mothra's arch nemesis. Battra wishes to gain power surges to cleanse Earth of corruption and to destroy mankind. Battra considers himself an Earth Defender, but his burning hatred of mankind and the Global Defense Force, as well as Mothra, sets him apart. He is an exclusive monster.
Destoroyah was originally a small microbic life form but when the original Godzilla was destroyed, the oxygen destroyer weapon mutated it into a series of creatures that eventually merged into the enormous Destoroyah. He can focus energy from his horn and use it like a sword to slice through all opponents.
Megaguirus is a huge, prehistoric dragonfly and queen of a colossal swarm of 'Meganula'. She once fought Godzilla, draining energy from his Atomic blood, but was defeated. She is eager to taste Godzilla's energy again. Megaguirus can absorb opponents' energy, and release it in an energy discharge or a duplicate of their own beam.
SpaceGodzilla is the one behind the crystal plague, using his crystal powers to summon a crystal meteor to infect Earth so he may escape the alternate dimension he was trapped in twenty years before. This time he is independent and not affiliated with the Vortaak.
Obsidius is a new monster. His moves are very similar to Orga's moves. He has a lava/fire breath. He was created by SpaceGodzilla's crystals which had combined with magma (that is why Seattle has a bunch of volcanoes).
- Ebirah - Replaced with Battra
The game was met with negative reviews by both fans and the mainstream due to the new monsters being clones of previous ones and the few changes in roster from Godzilla: Save the Earth. The Critical mass is based on the Rage system from previous games and training mode is completely omitted, as are the alternate modes. Another factor to the PS2's variation failure is the gameplay which lags much more severely than both prequels. As a result, framerate and movement slows down at unexpected times which tended to frustrate players a lot.
- Although Obsidius and Battra are new playable characters, most of their attacks are exactly the same as Orga and Mothra, apart from their cannon attacks.