Godzilla: Save the Earth (ゴジラ 怪獣大乱闘 地球最終決戦?, Gojira Kaijū Dairantō: Chikyū Saishū Kessen, lit. Godzilla Monster Melee: Earth Final Battle) is a 2004 fighting game developed by Pipeworks and published by Atari, released for the PlayStation 2 and Xbox.
After failing to invade the Earth in 2002, the Vortaak return to Earth two years later with all of the monsters under their control, with their ultimate weapon, SpaceGodzilla. The player assumes the role of a monster who has broken free of the control, regardless of what monster is picked. If the player completes the game on hard mode with Godzilla 2000, a cutscene will be shown where Godzilla creates a black hole by blowing off SpaceGodzilla's shoulder crystals, which sucks him in, thus saving the world.
Most of these monsters appear in the sequel, Godzilla: Unleashed.
These can be changed from day to night.
Statue Level was a level briefly described in an interview and seen in concept art that would have involved fighting Destoroyah while trying to activate a statue of Jet Jaguar.
Rodan Railer was a railer seen only in concept art similar to the Godzilla 2000 and M.O.G.U.E.R.A. ones, set in a desert.
Las Vegas is seen in concept art for the game. Toho Kingdom has this screenshot and it is unknown if it is the only concept art of Vegas. The art shows Godzilla 1990's holding the Hard Rock Hotel's guitar, prepared to use it against Mecha-King Ghidorah.
An Ice Level set in Antarctica is shown in two pieces of concept art, one of Titanosaurus and other monsters battling it out. The second includes a description of gameplay in the level. It is a picture of Godzilla 2000 falling into an ice flow with Kiryu watching. It reads "Monsters can fall through ice flow hazards. They will re-emerge in the ocean section of the arena." It is unknown why such an interesting level was cut.
Miscellaneous Scrapped Elements
Many of the game's elements were scrapped. Many monsters were cut and the whole story, shown above, was cut, even though most of the time spent on the game was on the story mode. Simon Strange was a man who worked on the game, and he stated that it wasn't the "feel good" project that Godzilla: Destroy All Monsters Melee was. Las Vegas, a city, was cut, the Rodan railer was cut; the list goes on. There was originally going to be a robust tokens system, but it was eventually cut. All the cut-scenes were deleted along with the story, and the special effects for Anguirus' roar were changed. The basic idea is that many of the game's ideas were cut due to time constraints and licensing trouble.
Do you like Godzilla: Save the Earth?