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Overview

Godzilla: Domination! (ゴジラ怪獣大乱闘アドバンス,   Gojira: Kaijū Dairantō Adobansu?, lit. Godzilla: Great Monsters Fray Advance) is a 2002 video game developed by WayForward Technologies for the Gameboy Advance. In the United States, it was published by Infogrames (Atari).

Story[]

Meteorx

The mysterious Meteor X

Meteor X appears over Tokyo 2 and starts projecting magnetic waves which causes neurological damage to several monsters, causing them to go berserk. The monsters begin to attack Earth and its neighboring planets (led by Mecha-King Ghidorah), however, one monster remains unaffected by the waves, and it's up to it to stop the others and destroy Meteor X.

Gameplay[]

  • 1-4 players can play simultaneously.
  • Offers "single pak", only one of the four people have to have the game.
  • Play as 6 different monsters.
  • 7 arenas to play in: Tokyo 2, Glacier (2 variations), Nova (2 variations), Meteor Z, Moon Base.
  • 3 different modes of play, which includes Story Mode (8 levels long), Custom Mode, and Versus Mode.
  • Support for up to 6 different languages: English, French, German, Italian, Spanish, Japanese.
  • The score is determined by:
    • Monsters defeated
    • Structures destroyed
    • Vehicles destroyed
    • Health remaining
    • Time remaining

Characters[]

  • Godzilla - The King of the Monsters himself. Godzilla is one of the slower characters, but packs a punch.
    • Level 1 Special: Godzilla fires his atomic breath instantly at point-blank range.
    • Level 2 Special: Godzilla leaps into the air, curls into a ball and bodyslams his opponent.
    • Level 3 Special: Godzilla activates his healing factor and regains health.
  • Mechagodzilla (Japan)/Kiryu (US) - Godzilla's mechanical doppelgänger. He is the slowest, yet most powerful playable character.
    • Level 1 Special: Mechagodzilla deploys rocket launchers from his shoulders and fires a volley.
    • Level 2 Special: Mechagodzilla leaps into the sky and off the screen, then lands onto the enemy with a powerful stomp.
    • Level 3 Special: Mechagodzilla opens airvents to stop from overheating by releasing his steam. Now cooler, Mechagodzilla can endure longer and the steam is hot enough to hurt other kaiju.
  • King Ghidorah - Godzilla's arch-nemesis. He makes an solid choice for beginners due to his evenly-balanced battle stats.
    • Level 1 Special: King Ghidorah fires from its mouth magnetic blasts.
    • Level 2 Special: King Ghidorah fires its signature lightning bolts, attacking everything above or to either side of it.
    • Level 3 Special: King Ghidorah flies, then bodyslams on his enemy.
  • Mothra - Mothra moves fairly fast and can be a very tricky monster. However, her attacks are not the strongest.
    • Level 1 Special: Mothra summons a psudo-larva baby that explodes.
    • Level 2 Special: Mothra flaps its poisonous wings, creating a cloud of toxic pollen that lasts for several seconds.
    • Level 3 Special: Mothra fires lightning from her wings.
  • Megalon - Megalon moves swift and wields considerable power. He's also capable of attacking in very quick succession.
  • Rodan - The swiftest monster of the game, yet possesses the least power.
  • Mecha-King Ghidorah (unplayable) - Mecha-King Ghidorah is about 3-4 times more massive than the other monsters and is encountered on the last level, Meteor X. His gravity beams were replaced by energy blasts and fireballs.
  • Connie Matsu - A reporter for the Godzilla Watch Newsroom, she is on the main menu and the story mode. She also reports on where the main monster is and also tells what happened to your monster after defeating Mecha-King Ghidorah.

Regional differences[]

The game features visual distinctions between its Japanese and North American releases. Some include aesthetic changes on the monsters themselves or featuring a different monster but with the same abilities and stats. Many of these changes were made to capitalize on the upcoming release of Godzilla: Tokyo S.O.S. in Japan.

  • The Japanese box art features artwork of the game's roster of kaiju drawn in a super-deformed "chibi" style, and prominently features Godzilla, Mothra, and Kiryu, with the other monsters in the background. A special edition of the game was sold in Japan which included miniature figures of Godzilla, Mothra and Kiryu. In contrast, American version reuses Godzilla: Destroy All Monsters Melee's box art.
  • The Japanese title is (ゴジラ怪獣大乱闘アドバンス,   Gojira: Kaijū Dairantō Adobansu?), meaning "Godzilla: Great Monsters Fray Advance."
  • In the US version, Godzilla has a bright green color. The Japanese version is a gray color to reflect his most frequent color skintone.
  • In the US version, the Heisei Mechagodzilla represents the Mechagodzilla in the game; while Kiryu acts as Mechagodzilla in the Japanese version.
  • In the Japanese version, Mothra's appearance more closely reflects her design in Godzilla: Tokyo S.O.S., while in the North American version, Mothra is mostly patterned after her 2001 design. The white-coloring of Mothra's wings is changed to a light earthy green. Mothra's eyes change color from the deep purple to a light blue coloring for her in-game artwork to more accurately reflect her film appearances, although they still appear purple on her sprite. In addition, her poison powder attack is changed from the vibrant purple in the U.S. version to a light earthy blue. However, the change is only cosmetic.
  • All human-controlled characters in the Japanese version have a symbol above their heads, identifying the individual players (like "P1" or "P2"). This detail is omitted in the US release.
  • As opposed to the North American story mode, the Japanese story mode has three modes of play: "default", "survival", and "rage". In survival, the goal is to test one's endurance and longevity in battle (the player is stripped of continues and cannot refill their health). In rage, each monsters' rage meter refills rapidly, allowing for each monster to utilize their unique special abilities frequently and in rapid succession. This, however, gives some monsters an incredible advantage (Rodan, for example, can defeat enemy monsters with its highly-damaging Beak Charge, allowing for quick defeat in possibly a matter of seconds).
  • The order of each stage's battle configuration differs: in the Japanese version, the second stage is a one-on-one match (instead of two-on-one); stage three is two-on-two (one-on-one in the US); stage four is a three monster free-for-all (two-on-two in the US); stage five is a four monster free-for-all (one-on-three); stage six is a one-on-three match (one-on-one in the US); and stage seven is a one-on-two match (four monster free-for-all in the US). In addition, the bonus stages of the US release were removed, greatly reducing the time it takes to reach Mecha-King Ghidorah and enemy/ally monsters are completely chosen at random in the Japanese version.

Moves[]

Basic Attacks[]

  • A Button = punch/ high attack
  • B Button = kick/ low attack

Aerial Attacks[]

  • R+A Buttons = midair high attack
  • R+B Button = midair low attack

Special Moves[]

  • Hold A until flashing, release = Special Move 1
  • Hold B Button until flashing, release = Special Move 2

Rage Attacks[]

  • L + R Buttons = Normal Rage Attack
  • R then A + B Buttons = Aerial Rage Attack
  • A + B Buttons = Massive Rage Attack

Others[]

  • L Button = Block
  • R Button = Jump
  • A button pick up/throw half destroyed buildings or stunned enemies.

Trivia[]

  • In addition to Megalon, Godzilla: Domination!'s roster of playable monsters is composed of all of Toho's "Big Five" kaiju: Godzilla, Mothra, King Ghidorah, Rodan and Mechagodzilla.
    • Specifically, the monsters are based on their counterparts from Godzilla: Tokyo S.O.S.: Godzilla is patterned after this design and features a large scar on his chest while the others are modeled; and Kiryu is based on his Modified Type-3 Kiryu design and features that version's drill hand.
  • Originally, Biollante was to be the game's final opponent instead of Mecha-King Ghidorah, which explains why Mecha-King Ghidorah is so abnormally large compared to the other monsters.
  • On the European Box art, it shows Anguirus and Gigan on it, indicating they were meant to appear in the game, thus bringing the total to eight monsters. If this was the case, they were likely removed late in development.
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