Godzilla: Domination!

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Godzilla: Domination!
Developed by Published by
WayForward Technologies Atari

Platforms Languages
Gameboy Advance


Godzilla: Domination! (ゴジラ怪獣大乱闘アドバンス,   Gojira: Kaijū Dairantō Adobansu?, lit. Godzilla: Great Monsters Fray Advance) is a 2002 video game developed by WayForward Technologies for the Gameboy Advance. Its US publisher was Infogames (Atari).



The mysterious Meteor X

Meteor X appears over Tokyo 2 and starts projecting magnetic waves which causes neurological damage to several monsters, causing them to go berserk. The monsters begin to attack Earth and its neighboring planets (led by Mecha-King Ghidorah), however, one monster remains unaffected by the waves and it's up to it to stop the others and destroy Meteor X.


  • 1-4 players can play simultaneously.
  • Offers "single pak", only one of the four people have to have the game.
  • Play as 6 different monsters.
  • 7 arenas to play in: Tokyo 2, Glacier (2 variations), Nova (2 variations), Meteor Z, Moon Base.
  • 3 different modes of play, which includes Story Mode (8 levels long), Custom Mode, and Versus Mode.
  • Support for up to 6 different languages: English, French, German, Italian, Spanish, Japanese.
  • The score is determined by:
    • Monsters defeated
    • Structures destroyed
    • Vehicles destroyed
    • Health remaining
    • Time remaining


  • Godzilla - The King of the Monsters himself. Godzilla is one of the slower characters, but packs a punch.
    • Level 1 Special: Godzilla fires his atomic breath instantly at point blank range.
    • Level 2 Special: Godzilla leaps into the air, curls into a ball and bodyslams his opponent.
    • Level 3 Special: Godzilla activates his healing factor and regains health.
  • MechaGodzilla - Godzilla's mechanical doppelganger. He is the slowest, yet most powerful playable character.
    • Level 1 Special: MechaGodzilla deploys rocket launchers from his shoulders and fires a volley.
    • Level 2 Special: MechaGodzilla leaps into the sky and off the screen, then lands onto the enemy with a powerful stomp.
    • Level 3 Special: MechaGodzilla opens airvents to stop from overheating by releasing his steam. Now cooler, MechaGodzilla can endure longer and the steam is hot enough to hurt other kaiju.
  • Kiryu - Only in the Japanese version in place of the Heisei MechaGodzilla.
  • King Ghidorah - Godzilla's arch-nemesis. He makes an excellent choice for beginners due to his evenly-balanced battle stats.
    • Level 1 Special: King Ghidorah fires from its mouth magnetic blasts.
    • Level 2 Special: King Ghidorah fires its signature lightning bolts, attacking everything above or to either side of it.
    • Level 3 Special: King Ghidorah flies, then bodyslams on his enemy.
  • Mothra - Mothra moves fairly fast and can be a very tricky monster. However, her attacks are not the strongest.
    • Level 1 Special: Mothra summons a psudo-larva baby that explodes.
    • Level 2 Special: Mothra flaps its poisonous wings, creating a cloud of toxic pollen that lasts for several seconds.
    • Level 3 Special: Mothra fires lightning from her wings.
  • Megalon - Megalon moves swift and wields considerable power. He's also capable of attacking in very quick succession.
  • Rodan - The swiftest monster of the game, yet possesses the least power.
  • Mecha-King Ghidorah (Unplayable) - Mecha-King Ghidorah is about 3-4 times more massive than the other monsters and is encountered on the last level, Meteor X. His gravity beams were replaced by energy blasts and fireballs.
  • Connie Matsu - A reporter for the Godzilla Watch Newsroom, she is on the main menu and the story mode. She also reports on where the main monster is and also tells what happened to your monster after defeating Mecha-King Ghidorah.

Regional Differences

Any changes to monsters are cosmetic and do not affect or change their abilities or battle stats.

  • Title - The Japanese title is (ゴジラ怪獣大乱闘アドバンス,   Gojira: Kaijū Dairantō Adobansu?), meaning "Godzilla: Great Monsters Fray Advance."
  • Godzilla - Instead of the bright green chosen for Godzilla in the US version, the Japanese version is a grey color to more accurately reflect his most frequent color skintone, making him more closely resemble the KiryuGoji design in the most recent films.
  • MechaGodzilla - The sprite in the Japanese version was based off of the design of 2002's Kiryu from Godzilla Against MechaGodzilla.
  • Mothra - The Japanese release changed the white-coloring of Mothra's wings to a light earthy greens, while her eyes went from the deep purple to a black coloring to more accurately reflect her film appearances. In addition, her Poison Powder attack was changed from the vibrant purple in the US version to a light earthy blue as well in the Japanese version. However, the change is only cosmetic.
  • Player Notation - A very small change, all human-controlled characters in the Japanese version have a symbol above their heads, identifying the individual players (like "P1" or "P2")
  • Story Options - Considered to be the most "exciting" change in the game, the Japanese Story Mode has three modes of play: "default", "survival", and "rage". In survival, the goal is to test one's endurance and longevity in battle (the player is stripped of continues and cannot refill their health). In rage, each monsters' rage meter refills rapidly, allowing for each monster to utilize their unique special abilities frequently and in rapid succession. This, however, gives some monsters an incredible advantage (Rodan, for example, can defeat enemy monsters with its highly-damaging Beak Charge, allowing for quick defeat in possibly a matter of seconds).
  • Stage Order - The Japanese version juggled the order of the battle configuration quite a bit. The second stage is a one-on-one match (instead of two-on-one); stage three is two-on-two (instead of one-on-one); stage four is a three monster free-for-all (instead of a two-on-two); stage five is a four monster free-for-all (instead of one-on-three); stage six is a one-on-three match (instead of one-on-one); and stage seven is a one-on-two match (instead of a four monster free-for-all). In addition, the bonus stages of the US release were removed, greatly reducing the time it takes to reach Mecha-King Ghidorah and enemy/ally monsters are completely chosen at random in the Japanese version.


Basic Attacks

  • A Button = punch/ high attack
  • B Button = kick/ low attack

Aerial Attacks

  • R+A Buttons = midair high attack
  • R+B Button = midair low attack

Special Moves

  • Hold A until flashing, release = Special Move 1
  • Hold B Button until flashing, release = Special Move 2

Rage Attacks

  • L + R Buttons = Normal Rage Attack
  • R then A + B Buttons = Aerial Rage Attack
  • A + B Buttons = Massive Rage Attack


  • L Button = Block
  • R Button = Jump
  • A button pick up/throw half destroyed buildings or stunned enemies.




  • Originally Biollante was to be the final opponent instead of Mecha-King Ghidorah, which explains why Mecha-King Ghidorah is so abnormally large compared to the other monsters.
  • The game was originally intended to have eight monsters, with Anguirus and Gigan filling out the roster.
  • Rodan lets out a strange green gas, which some speculate to be a sign of a scrapped Hedorah.
  • With the exception of Megalon, Godzilla: Domination!'s roster is composed of all of Toho's Big Five.

Era Icon - Featured
Era Icon - Toho
Era Icon - Atari
Era Icon - Video Game
Era Icon - Godzilla
Era Icon - King Ghidorah
Era Icon - Rodan
Era Icon - Kiryu
Era Icon - MechaGodzilla (Heisei)
Era Icon - Mothra
Era Icon - Megalon
Era Icon - Mecha-King Ghidorah

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