A list of all monsters from the super robot anime franchise Getter Robo by Go Nagai.
(Formed from Eagle+Jaguar+Bear)
- Pilot: Ryoma Nagare
- Height: 38 meters
- Weight: 220 tons
- Getter Cutter (AKA Getter Razor) - Getter-1 uses the blades on its forearms as slicing weapons.
- Getter Beam - A beam of purple Getter Energy, fired from Getter-1's stomach. The beam is Getter-1's most powerful weapon, and is particularly dangerous to enemies who are sensitive to Getter Rays (which typically includes most Getter villains).
- Spiral Getter Beam (Seen in Getter Robo Armageddon OVA and video games) - Getter-1 fires its Getter Beam while covered in its Getter Wing cape, resulting in it spreading and spiraling outwards, hitting multiple enemies.
- Getter Tomahawk - A gigantic hand axe, and Getter-1's main melee weapon. The robot can wield two at a time, although it only uses one in the original series.
- Tomahawk Boomerang - Getter-1 throws the tomahawk. It spins extremely quickly, cutting through anything it hits like a buzzsaw. Typically the weapon will curve in mid-air, hitting moving enemies and returning to the Getter after striking its target.
- Getter Machine Gun (Seen only in the manga, Getter Robo Armageddon OVA and video games) - Pulling out a pair of machine guns, Getter-1 sprays the battlefield with bullets.
- Missile Machine Gun (Seen only in the manga and video games) - A big, Gatling gun-type that fires missiles.
(Formed from Jaguar+Bear+Eagle)
- Pilot: Hayato Jin
- Height: 38 meters
- Weight: 220 tons
- Getter Arm - Getter-2 can use its claw as a crushing weapon.
- Getter Beams (Seen only in the manga) - Getter-2 can fire a pair of Getter Beams from its eyes that are capable of hitting underground targets.
- Getter Drill (AKA Drill Arm) - Getter-2 strikes an enemy with the drill attached to its left arm.
- Drill Missile (AKA Drill Punch, Drill Attack or Jet Drill) - The drill spins quickly and is launched at an opponent like a rocket. The aftereffects of the attack vary by series and battle - sometimes the drill returns to the Getter, sometimes it falls to the ground, and sometimes it explodes. Losing the drill does not prevent the Getter from changing forms.
- Drill Storm (AKA Getter Hurricane or Getter Storm) - The drill spins at extremely high speeds, creating a tornado extending forward from the tip. Enemies caught in the winds are immobilized.
- Getter Vision - Moving at high-speeds, Getter-2 can create afterimages of itself to confuse opponents.
(Formed from Bear+Eagle+Jaguar)
- Pilot: Musashi Tomoe
- Height: 20 meters
- Weight: 220 tons
- Getter Missile - Getter-3 fires a pair of missiles attached to the sides of its head.
- Getter Smash (Seen only in video games) - Getter-3 extends its arms and performs a double punch.
- Getter Crush (Seen only in video games) - Getter-3 does a left-right hook punch combo followed by a double hook punch.
- Ganseki Otoshi (Seen in Episode 10 Kyuukooka! Getter 3 wa yuku) - Getter-3 crushes an enemy by landing on it.
- Daisetsuzan Oroshi - Getter-3 grabs an enemy and uses its extending arms to spin them above its head, followed by a devastating throw attack. The technique is based on Musashi's signature judo throw, which is a modified Hammer Throw.
- Machine Guns (Seen only in Shin Getter Robo: Armageddon OVA) - In the Armageddon OVA, Getter-3 was armed with machine guns on the tank part of its body.
Getter Robo G
(Formed from Dragon+Liger+Poseidon)
- English Version- Star Dragon
- Piloted by Ryoma Nagare, English Version- Homer Winthrow
- Height: 50 meters
- Weight: 330 tons
- Double Tomahawk - There are actually two attacks named "Double Tomahawk". The first, and probably more recognizable involves Getter Dragon pulling out two tomahawks from its shoulders and attacking. The second involves it pulling out one tomahawk and extending its handle, thus giving it more attack power by using two hands, although this larger tomahawk was originally called "Long Tomahawk". English name - Double Hatchet
- Double Tomahawk Boomerang - Like the original Getter Tomahawk, the Double Tomahawks can be thrown as spinning projectiles. English name - Double Hatchet Boomerang
- Spin Cutters - Unlike the blades on Getter-1, Getter Dragon's forearm blades are actually saw blades that cut through the enemy up close. English name - Dragon Cutters
- Getter Beam - The trademark Getter Robo attack is back, though this time, the beam launcher is placed up on its forehead. It can be fired in short bursts or one long blast. English name - Omicron Beam
- Getter Shine/Shine Spark - Getter Dragon's finishing move. When the pedals in all three machines' cockpits are pushed in simultaneously, and the attack call "Getter Shine!" is shouted, Getter Dragon is enveloped in Getter Energy. The actual attack, "Shine Spark" involves Getter Dragon diving at his opponent and, at the last moment, pulling up, letting the Getter Energy slam into the opponent. English name - Star Energize/Star Fire
(Formed from Liger+Poseidon+Dragon)
- English Version- Star Arrow
- Piloted by Hayato Jin, but piloted by Michiru when Hayato is captured near the end. English Version- Paladin Spencer
- Height: 50 meters
- Weight: 330 tons
- Drill Arm -Getter Liger's hand can transform into a powerful drill bit that can bore through many types of armor.
- Chain Attack-Getter Liger's pod arm can fire a harpoon with a chain attached to it designed for capturing and restraining of an opponent. Liger can also electrify the harpoon and chain and give an opponent a real jolt. It can also be used to swing around and catapult an opponent.
- Mach Special-Getter Liger is the robot best suited for land combat and is designed for a supersonic attack made especially for high speed hit-and-run tactics. English name - Arrow Speed
- Liger Missile-Getter Liger's pod arm can also fire multiple rounds heat seeking missiles. English name - Arrow Missile
(Formed from Poseidon+Dragon+Liger)
- English Version- Star Poseidon
- Piloted by Benkei Kuruma, English Version- Elmer O. Fossil aka Foul Tip
- Height: 45 meters
- Weight: 330 tons
- Finger Net- A semi-organic net made to capture and restain an opponent.
- Strong Missile- Large shoulder mounted missiles that can also function as torpedoes. Just as Liger is made for the ground, Poseidon is made for the water. English name - Shoulder Missile
- Daisetsuzan Oroshi (literally Great Snowy Mountain Wind)- A powerful throwing attack, based on the one used by Musashi in the original Getter Robo. Sometimes used in tandem with the Getter Cyclone.
- Getter Cyclone- A collar based weapon that produces underwater cyclones of designed to incapacitate and disorient an opponent. The upper torso armor flips over to reveal a hidden turbine in the upper body, which generates the cyclone. Also effective out of water. English name - Star Cyclone
- Caterpillar Tread- Tank treads made for rolling over rough terrain on land or the ocean floor. English name - Caterpillar Traction
Shin Getter Robo
(Formed from Shin Eagle+Shin Jaguar+Shin Bear)
*Height: 55 meters *Weight: 290 tons *Construction: Polyformic Alloy *Power Source: Getter Core *Pilots: Ryoma Nagare, Go Saotome,Go Ichimonji
- Weapons and Attacks:
- Split Beam (Daikessen): Shin Getter 1 fires rapid beam shots from its palm.
- Getter Razor (all versions): The large serrated blades on Shin Getter-1's forearms can be used as melee weapons.
- Getter Battle Wing(all versions)
- Tomahawk Boomerang (all versions): Shin Getter-1 can throw its tomahawk as a boomerang-type weapon. In the anime versions, it throws the whole tomahawk, while its appearance in the last two games of the Super Robot Wars Alpha series have it simply throwing the head.
- Tomahawk Lancer (Armageddon): Similar to the Tomahawk Boomerang attack except more than one is thrown in rapid succession.
- Getter Blast Cannon (Super Robot Wars, manga): A hand-held beam gun.
- Getter Tomahawk (all versions): The primary melee weapon of the Getter series has always been the tomahawk. However, Shin Getter-1's version is a bit of a misnomer, since the weapon in question is a two-headed battle axe with a very long handle. In Shin Getter Robo vs Neo Getter Robo, the tomahawk was called Double Tomahawk Lancer.
- Getter Scythe (Armageddon): Contained in the bud on Shin Getter-1's right shoulder is a scythe of similar style to the Getter Tomahawk.
- Getter Lancer (Armageddon): A lance of similar style to the Getter Tomahawk.Used to strike.
- Shin Getter Beam (all versions): A beam of focused Getter Energy released from Shin Getter-1's abdomen. Getter Energy is especially detrimental to reptilian life-forms, causing dinosaurs to melt and eventually die, and causing the over evolution of Invaders.
- Getter Beam (Armageddon): A weaker secondary Getter Beam, which is fired from its forehead.
- Stoner Sunshine (Super Robot Wars, Armageddon, manga): Shin Getter-1 gathers a ball of energy in its hands, eventually growing to incredible size before it's thrown at the enemy. This is Shin Getter's strongest attack in many of its forms. Though the Neo Getter version never uses it in the anime, the Super Robot Wars games give the attack to its God Getter form. In the manga it's used without any apparent difficulty.
- Shin Shine Spark (Super Robot Wars): An improved version of Getter Robo G's Shine Spark attack. Shin Getter charges its body full of energy, then flies headlong into the enemy, releasing the energy before flying away to safety. This attack is often given to another Getter, the Shin Getter Dragon.
- Stoner Sunshine Spark (Super Robot Wars A Portable): Ryo throws Stoner Sunshine on to Musashi's Getter Dragon and Musashi use it to strike instead of Getter Shine.
(Formed from Shin Jaguar+Shin Bear+Shin Eagle)
*Height: 55 meters *Weight: 290 tons *Construction: Polyformic Alloy *Power Source: Getter Core
- Pilots: Hayato Jin, Kei Kuruma, Shou Tachibana, Messiah Taiiro
- Weapons and Attacks:
- Scissor Arm (Daikessen & Armageddon): Shin Getter-2's left hand is a sharp pincer.
- Drill Shaker (Daikessen): Shin Getter-2 thrusts its drill into the ground, triggering shockwaves. This attack only damages enemies on or under the ground.
- Getter Drill / Drill Arm (Armageddon and Super Robot Wars): Shin Getter-2 uses its powerful thrusters to fly at the enemy at top speed before ramming its rapidly-spinning drill arm into them, causing massive damage.
- Drill Missile (all versions): The massive drill arm can be fired as a projectile, drilling its way through an enemy before flying back to the Getter.
- Drill Tempest (all versions): Shin Getter-2 spins its drill arm at incredible speeds, generating a cyclone that buffets the enemy. This attack is also called Drill Hurricane in some media.
- Plasma Drill Hurricane (Armageddon): A stronger version of the Drill Tempest attack in which Shin Getter-2 imbues the hurricane with plasma energy.
- Mirage Drill (Super Robot Wars): Multi-colored beams are shot from Shin Getter-2's drill, converging on the enemy.
- Shin Getter Vision (all versions): Shin Getter-2 moves at high speed, creating illusionary copies of itself to fool the enemy.
(Formed from Shin Bear+Shin Eagle+Shin Jaguar)
*Height: 30 meters *Weight: 290 tons Construction: Polyformic Alloy *Power Source: Getter Core
- Pilots: Benkei Kuruma, Gai, Gai Masamichi, Go Ichimonji, Musashi Tomoe
- Weapons and Attacks:
- Getter Blow / Hammer Punch (Super Robot Wars): A punch combo, performed as Shin Getter-3 charges towards the enemy. In the case of the Getter Blow, Shin Getter-3 does a 1-2 punch combo ending in a jumping double axehandle.
- Getter Crash (Armageddon): A body tackle attack.
- Getter Missile (all versions): Shin Getter-3 mounts two homing missile launchers in each shoulder.
- Getter Homing Missile (Armageddon): More powerful versions of the Getter Missiles.
- Missile Storm (all versions): Shin Getter-3 also mounts countless powerful missiles in its large rear section, released all at once. In Shin Getter Robo vs Neo Getter Robo, this attack is called Missile Bomb.
- Daisetsuzan Oroshi (Armageddon and Super Robot Wars): An improved version of Musashi's Judo throw, first employed by Getter-3. Shin Getter-3 uses its extendable arms to grab the enemy, then spins them around over its head at incredible speeds, disorienting them before throwing them high into the sky and letting them come crashing down to Earth.
- Daisetsuzan Oroshi Nidan Gaeshi (Super Robot Wars): Appearing in the Super Robot Wars Alpha series, this attack is mostly identical to the Daisetsuzan Oroshi. The main difference is that after throwing its opponent, Shin Getter-3 fires the Missile Storm attack straight up, further battering the helpless enemy.
Neo Getter Robo
Built by NISAR, Neo Getter was designed as the first Getter not to use Getter Energy, due to the ban on such research. Instead, Neo Getter runs on Plasma Power, which is powerful but still limited. It also differs from more traditional Getters in other ways, such as lacking a tomahawk weapon and Getter-2, not Getter-1, being the flight-capable form. Visually, it combines aspects of both Getter Robo Go and Getter Robo G, the latter of which does not appear in this continuity.
- Neo Getter-1
The blue primary form of Neo Getter, Getter-1 is best suited to ground combat and is piloted by Gou Ichimonji. Its weapons include Chain Knuckle, similar to the traditional Rocket Punch but tethered by a long chain, and Shoulder Missile, fired from pop-up launchers on its backpack. Its strongest attack, Plasma Thunder, channels Neo Getter's Plasma Power into its hands, generating a cloud of seething energy that it throws at the enemy; however, this drains much of Neo Getter's power.
- Neo Getter-2
The pink, high-speed form of Neo Getter, Getter-2 can fly and excels at aerial combat. Its weapons include Drill Arm Guns and a Drill Arm, which can be used by a three-fingered hand that sprouts from the tip of its right drill. Its strongest attack is Plasma Sword, and like past Getter-2s, it can use its speed to evade and distract its enemies.
- Neo Getter-3
The black, super-strong form of Neo Getter, Getter-3 functions best underwater. In Tank Mode, its legs sprout treaded "feet" for faster ground movement. Its weapons include Getter Tornado and its ultimate attack Plasma Break, a bolt of Plasma lightning fired from the spikes on its back.
Mechasauruses are the monsters of the week in the original 1974 super robot anime Getter Robo and the four part OVA Shin Getter Robo vs. Neo Getter Robo. All Mechasauruses in the series are capable of surviving in lava and those without requiring to flight can burrow very fast.
- Mechasaurus Zuu: Appears in episodes 1 and 2. Appears as a two headed plesiosaur. Powers include swimming, yellow heat ray from eyes, a flamethrower from each of its twin mouths, and a whip-like tail capable of constriction.
- Mechasaurus Bado: Appears in episodes 1 and 2. Appears as a black pterodactyl. Powers include flight, three missiles under each wing, and hurricane winds from the wings.
- Mechasaurus Zai: Appears in episodes 1 and 2. Appears as a pink elephant-like triceratops. Powers include charging, anti-getter ray ear shields, homing missiles in the larger nasal horn, and super sonic burrowing using the larger nasal horn.
- Mechasaurus Saki: Appears in episode 1. Appears as a brown humanoid tyrannosaur with two horns on its head. Powers include a sickle left hand, constricting tail that emits electricity, a flame-like red heat ray from the mouth, anti-getter ray chest plate, and dual launchable horns. Saki is the first Mechasaurus slain by Getter Robo, specifically using the Getter Tomahawk.
- Mechasaurus Baji: Appears in episode 3. Appears as a nautilus with a hermit crab shell. Powers include tentacles, morphing its shell into a flying drill, spewing lime digestive acid from its mouth, can consume large amounts of metal and concrete, can multiply by being severed to pieces so long as it's in its shell, and reformation. In episode 8 of Getter Robo Armageddon an invader brutally killed by Black Getter bears great similarity to Baji.
- Mechasaurus Goru: Appears in episode 4. Appears as an apatosaurus with two horns on its head. Powers include a drill hidden in its neck hole, searchlights in its eyes, a mace-like tail, levitation, a tractor beam on the chest, a flamethrower in the mouth, and can retract limbs to form a ship mode.
- Mechasaurus Giga: Appears in episode 5. Appears as a brown tyrannosaur with a face on its torso. Powers include a flamethrower in both mouths, a mace-like tail, high resistance to intense winds, and regeneration.
- Mechasaurus Ribo: Appears in episode 6. Appears as a black allosaurus with spikes along the back. Powers include a buzzsaw-like form, and spike-like missiles along its back.
- Submarine Dinosaur Bomb: Appears in episode 6. Appears as a dark blue torpedo that resembles a piranha. Not really a mechasaurus, only a weapon used when Mechasaurus Ribo was failing against Getter Robo.
- Mechasaurus Bella: Appears in episode 7. Appears as a green manta ray with a fish head and head horn. Powers include teleportation, flight, a flamethrower from the mouth, radioactive fog spawned from a purple ray from the horn called the Magnetic Stroke, a clubbed tail, and electrical resistance.
- Mechasaurus Giro: Appears in episode 8. Appears very similar to the Ultraman Jack monster Black King and is piloted by a dinosaur minion named Gram. Powers include super sonic running, resistance to intense winds, 3-tube missile launchers on each shoulder, and a long chain hidden in the horn on its head.
- Mechasaurus Shigu: Appears in episode 9. Appears as a gray cobra with limbs and is piloted by a dinosaur minion named Captain Radora who bears great similarity to Devilman. Powers include a red lava beam from the mouth, an extendable neck ideal for coiling, clear eye beams that rival the Getter Beam's power, can escape as a cobra hidden in the armor, and flight.
- Mechasaurus Buzz: Appears in episode 10. Appears as a fat humanoid alligator with a buzzsaw in its chest. Powers include homing buzzsaws launched from the head, swimming, an extendable tail, and the buzzsaw in its chest.
- Mechasaurus Kili: Appears in episode 11. Appears as a green diplodicus and is used by the knight-like Captain Balkime. Powers include powerful tail whips, a beam resistant helmet that covers the head, turning the head and neck into a large drill, reformation so long as the head is intact, and lava spray from the helmet.
- Mechasaurus Uru: Appears in episode 12. Appears as a green wolf with spikes around the torso. Powers include a rocket launch in its forehead, super speed, immensely sharp teeth strong enough to tear the Drill Arm, and a four shot missile launcher hidden in the back.
- Mechasaurus Mesa: Appears in episode 13. Appears as a dark green plesiosaur with a silver tail. Powers include swimming, two torpedoes in its mouth, regeneration after a set amount of time, and evolve.
- Mechasaurus Super Mesa: Appears in episode 13. Appears as a brown version of its first form with purple octopus tentacles and three snakes on the head. Powers include swimming, constriction by octopus tentacles, resistance to explosives, near instant regeneration, and twin homing torpedoes from the chest.
- Mechasaurus Kiwi: Appears in episode 14. Appears as a brown turtle with red and silver metal wings much like Mazinger Z's Iron Cutter; is piloted by Captain Gamma. Powers include swimming, flight via propeller on the neck which is used for combat and defense from beams, thick shell, a whip-like tail, yellow hologram rays from eyes, and a flamethrower in the mouth.
- Mechasaurus Shiba: Appears in episode 15. Appears as a ceratosaurus with butterfly wings and is used by General Bat. Powers include flight, a lime green laser on the nasal horn, an orange heat ray from the wings, bombs stored in the chest, and a radar jamming tetrahedral force field.
- Mechasaurus Geru: Appears in episode 16. Appears as a pterodactyl and is piloted by a minion of General Bat and later a former slave. Powers include flight, regeneration of the wings, can activate a hallucinating machine disguised as a stone, missile launchers in each shoulder, a red heat ray from the mouth, and hurricane force winds from the wings. Mechasaurus Geru is the only mechasaurus in the series that cannot survive in lava.
- Mechasaurus Jiga: Appears in episode 17. Appears as a brown and pink spotted snake with metal spikes along the back and is used by a female and cobra using spy named Rumi. Powers include swimming, a lava-like flamethrower in the mouth, and molten saliva.
- Mechasaurus Zen:
- Mechasaurus Zen 1: Appears in episode 18. Appears as a wide brown apatosaurus with metal wings and is piloted by a gladiator named Bekei. Powers include flight and a rocket launcher on the forehead.
- Mechasaurus Zen 2: Appears in episode 18. Appears just like the first save for a large claw for the right hand. Powers include a rocket launcher on the forehead and using its right hand claw like a buzzsaw.
- Mechasaurus Dodo: Appears in episode 19. Appears as a humanoid reptile with meat hook claws for arms and bat wings and is controlled by the shady Captain Rosso. Powers include flight, using its meat hook claw arms as melee weapons and can survive decapitation.
- Mechasaurus Yogu: Appears in episode 20. Appears as a limbless turtle with metal wings and is used by Captain Megados. Powers include flight, can emit fog from its mouth, can summon dozens of unmanned fighter planes in its image, dual stinger missile launchers on the chest, and clusters of fire balls from the mouth.
- Plesiosaurus Submarine: Appears in episode 20. Appears as a blue plesiosaurus and is used simply as underwater transportation for speed boats used by scouts of the Dinosaur Empire.
- Yogu Fighter: Powers include flight, carpet bombs, mouth missiles, and a pair of machine guns on each wing. Will explode if Mechasaurus Yogu's antennae are destroyed.
- Mechasaurus Gora: Appears in episode 21. Appears as a green wyvern with a pair of rockets on each wing. Powers include flight, encasing itself in fire, a mace tail, white acid spray from the mouth, a red electric net from the chest, and a twin missile launcher on the torso. The acid spray does not work while underwater.
- Mechasaurus Gin: Appears in episode 22. Appears as a reptilian humanoid with a large horn that protects the alligator-like head. Powers include a yellow energy field, a yellow boomerang disguised as its uni-brow, mouth missiles, and anti-getter ray armor.
- Getter Q( Queen): Appears in episode 22. Appears as a feminine version of Getter 1 much like the female robots in the Mazinger franchise. Possesses no known powers, although in the early Super Robot Wars games it possessed a Getter Beam.
- Mechasaurus Gira:
- Mechasaurus Gira 1: Appears in episode 23. Appears as a pink pterodactyl. Powers include flight, hurricane force winds from the wings, and combining with Gira 2.
- Mechasaurus Gira 2: Appears in episode 23. Appears as a blue tyrannosaur with a drill for the left arm. Powers include its drill arm, a green flamethrower in the mouth, and combinging with Gira 1.
- Super Mechasaurus Gira: Appears in episode 23. Appears as a combination of Mechasaurus Gira 1 and Mechasaurus Gira 2, Powers include its drill arm, a flaming whirlwind caused by hurricane force winds and a green flamethrower, and flight.
- Mechasaurus Gigi: Appears in episode 24. Appears as a pink apatosaurus with a head on each wing. Powers include flight, bombs from its underside, projectile resistance, a whip-like tail, and a small fighter version armed with three missile launchers in each wing.
- Mechasaurus Bamu: Appears in episode 25. Appears as a reptilian vulture with yellow bug eyes. Powers include flight, three fans that can create tsunamis over 100 feet and tornado force winds, cameras in the eyes, and an entrapping blue sonic ring beam on the torso fan.
- Mechasaurus Mega: Appears in episode 26. Appears as a short necked apatosaurus with spears on its body and is used by General Garerii. Powers include missile spears and whip-like tail.
- Mechasaurus Bari: Appears in episode 26. Appears as a humanoid butterfly with a drill on the abdomen and is used by General Bat. Powers include flight, mouth missiles, and tail missiles.
- Mechasaurus Babo: Appears in episode 27. Appears very similar to Gigantor and is used by Captain Kila. Powers include flight, swimming, missiles from within the wrists, a tornado summoned from the abdomen, can summon Dinosaur Fighters from the abdomen, can emit electricity from the antennae on the head.
- Dinosaur Jet: Appears in episode 27. Appears as a purple and black fighter jet. Powers include flight and a pair of machine guns at the nose. Are used by Mechasaurus Babo to fight smaller opponents and are later used by other mechasauruses such as Guda and Zori.
- Mechasauurs Godo: Appears in episode 28. Appears as a humanoid snake with a wing for the left arm. Powers include a hidden drill in each end of the wing arm, vehicle storage in the chest, projectile resistance, constricting detaching tail, a flamethrower in the mouth, and mouth missiles.
- Mechasaurus Baru: Appears in episode 29. Appears as a snake with limbs and bat wings just below the head. Powers include flight, a pendulum-like ax, dual bomb compartments on the chest, three laser cannons in each wing, and head detachment.
- Mechasaurus Dagu: Appears in episode 30. Appears as a three headed apatosaurus on tank treads and is used by General Bat. Powers include flight, ultrasonic waves from the middle mouth that disrupts electricity, missiles and a flamethrower from the side mouths, nose drill on the middle head, and missiles from the mouth on the torso.
- Mechasaurus Yaba: Appears in episode 31. Appears as a red demon with four bladed arms. Powers include flight, a punk heat beam from the upper arms touching each other, and can use the lower set of arms like buzzsaws.
- Mechasaurus Bull: Appears in episode 32. Appears as a blue minotaur with red bat wings and is piloted by Captain Jizora and then Captain Gahora. Powers include flight, toxic sand or acidic snow from the torso, dual rocket launchers from between the eyes, finger missiles, and a sword concealed in the torso spikes. Mechasaurus Bull reappears is episode 2 of Shin Getter Robo vs Neo Getter Robo, although his powers and design are very different than that of the original.
- Mechasaurus Garu: Appears in episode 33. Appears as a green coelophysis with metal pendulum wings and is piloted by Captain Asma. Powers include flight, pink eye rays, its pendulum bladed wings, a detachable head, and Dinosaur Empire Fighters hidden in the torso.
- Mechasaurus Ubi: Appears in episode 34. Appears as a black reptilian horse with a tentacle for the tail and a harpoon on the forehead. Powers include flight, a flamethrower in the mouth, missiles in the chest, yellow growth rays in the eyes, and can launch the harpoon on its forehead.
- Captain Paikai: Appears as a reptilian humanoid. Powers include teleporting in a tornado, a human disguise, a flue that summons Mechasaurus Ubi, and a whip.
- Mechasaurus Aroo: Appears in episode 34. Appears as an aqua colored gladiator. Powers include flight and a launchable harpoon for each hand.
- Mechasaurus Zari: Appears in episode 35. Appears as a brown komodo dragon with six spider legs for arms and is piloted by Captain Desposo. Powers include swimming, invisibility, an explosive magma beam from the mouth, its powerful tail, flight using retractable bat-like wings, yellow eye beams that rival the Getter Beam in power, and after burners for faster flight.
- Mechasaurus Dada: Appears in episode 36. Appears as a brown horned lizard. The only power it possesses is traveling in a dusty tornado.
- Mechasaurus Mogi: Appears in episode 36. Appears as a green mechanical piranha and is used by General Bat. Powers include flight, carpet bombs from the underside, reformation, high speed burrowing, mouth missiles, a launchable large blade on the head, and sharp teeth.
- Mechasaurus Magu: Appears in episode 37. Appears as a humanoid with a humanoid with a snake head on the chest. Powers include melting lighting bolts from the trident-like head and green energy bolts from the "ears" of the snake head.
- Mechasaurus Nada: Appears in episode 38. Appears as an orange humanoid with a pair of bladed ax arms and rockets on the back. Powers include flight, extending its bladed arms with enough force to slice the Arm Drill, a flamethrower in the mouth, and a pair of missile launchers on the abdomen. Special mutant sea creatures assist it to trap Getter Robo.
- Mutant Sea Anemone: Only has strong tentacles.
- Mutant Clam: Powers include their thick shells and great jaw strength.
- Mutant Seaweed: Only has enemy entrapping using its leaves.
- Mechasaurus Doge: Appears in episode 39. Appears as a brown salamander with metal bat wings. Powers include flight and hurricane force winds from the wings. Is assisted by General Bat's Magma Cannon, a large gun that fires bubbles of magma to counter the Getter Cannon.
- Mechasaurus Bedo: Appears in episode 40. Appears as a red serpent with purple tentacles and a dog head and is used by Captain Kilba. Powers include flight, can create blizzards that are below Antarctica freezing levels, and using its tentacles for constriction.
- Mechasaurus Guda: Appears in episode 41. Appears as an aircraft carrier with an apatosaurus head with size being stated to be 140 meters long and is used by General Bat. Powers include flight, using a cloud to disguise itself, large amounts of bombs from the underside, can summon dinosaur jets, a tractor beam in the mouth, a red heat ray from the top of the body, and is armed with six turrets.
- Mechasaurus Zori: Appears in episode 42. Appears as a brown snake with tank treads and bladed wings and is used by General Bat. Powers include flight, can summon dinosaur jets from within the wings, can produce a hurricane force whirlwind by spinning, and a flamethrower in the mouth.
- Mechasaurus Gamo: Appears in episode 43. Appears as a green turtle. Powers include swimming, orange variations of dinosaur jets on its back, mouth homing missiles, and an extendable neck.
- Statue Robot: A twenty foot robot disguised as a statue used to assist Mechasaurus Gamo. Powers include dividing itself into tiki heads and mouth missiles.
- Mechasaurus Gada: Appears in episode 44. Appears as a blue and purple snail with jet wings and is used by Captain Kilkila. Powers include flight, can summon dinosaur jets from its shell, bombs from its underside, an extremely thick shell, a flamethrower in the mouth, and swimming.
- Mechasaurus Moa: Appears in episode 45. Appears as a purple crocodile with a green shell and is used by Captain Koya. Powers include flight in space, body retraction, satellite control, energy absorbing mirrors released from the mouth, saucer-like bombs from the mouth, and can spin its shell to form a buzzsaw.
- Mechasaurus Guma: Appears in episode 46. Appears as a purple manta ray with a snake head for both the regular head and tail and is used by the metallic Captain Snore. Powers include flight, green energy bolts from the mouth that rival the Getter Beam in power, bombs from the underside, can extend its tail, and a flamethrower in the tail mouth.
- Electric Saucer: Special flying saucers later used to assist Mechasaurus Guma. Only power aside from flight is firing lightning bolts from the underside.
- Mechasaurus Bagu: Appears in episode 47. Appears as a purple bat with humanoid legs. Powers include flight and a flamethrower in the mouth that can reduce landscapes to ash and create earthquakes.
- Mechasaurus Zon: Appears in episode 47. Appears as a brown alligator with tank treads on the abdomen. Powers include its strong jaws and orange laser beams from the back.
- Mechasaurus Zoru: Appears in episode 48. Appears very similar to the Gyaos from the Gamera films. Powers include flight, boomerang style buzzsaws near the wings, and a drill in the mouth.
- Mechasaurus Yamo: Appears in episode 48. Appears as a skinny green gecko. Powers include swimming, reformation, and can create whirlpools from its body.
- Mechasaurus Nui: Appears in episode 49. Appears as a gray slug with green wings and an allosaurus face on the torso and is used by Captain Kulba. Powers include a sonic ray from the eyes and using the mouth on its chest for capturing opponents.
- Might Battleship Dai: Appears in episodes 50 and 51. Powers include swimming, storage, extendable howitzer cannons all over the body, a long range sonar, thick armor, and a white energy barrier.
- Mechasaurus Gai: Appears in episode 50. Appears as a mechanical hand-less version of Emperor Gore. Powers include flight and a sword hidden in each arm.
- Dinosaur Jet Field: Appear in episodes 50 and 51. Special bombers used by Dai lead by Mechasaurus Gai that are also armed with lasers.
- Mechasaurus Goda: Appears in episode 50. Appears as a red plesiosaur with octopus tentacles. Powers include swimming, blinding ink from the mouth that disrupts sonar, and using its tentacles for constriction. Mechasaurus Goda is the last mechasaurus used by General Bat.
- Mechasaurus Zaro: Appears in episodes 50 and 51. Appears as a blue coelophysis with a spiked wheel. Powers include swimming, flight using its spiked wheel, and mouth missiles
- Mechasaurus Moba: Appears in episodes 50 and 51. Appears as a turtle with a red shell. Powers include swimming, flight, and can summon lightning spewing geckos from its shell.
Shin Getter Robo vs. Neo Getter Robo
Set in an alternate universe, these mechasauruses were built very similar to the ones from the original Getter Robo series.
- Mechasaurus Doba: The enemy in the first episode of the series, it is piloted by the Dinosaur soldier who attempted to capture Gou. Its weapons include a pair of lizards inside its head, whose tails act as whips to thwart close-range attacks. It also uses an energy beam in its head, a heat beam in its mouth, and Rocket Punches, suggesting that Doba is a parody or homage to Mazinger Z. It is destroyed by Neo Getter-1's Plasma Thunder.
- Mechasaurus Bull: Appearing in the second episode, Bull was assigned to guard the Dinosaur Empire's asteroid cannon, which was bombarding the United States. As its name implies, it resembles a bull. Its main weapon is a pair of spike-like missiles fired from its chest. It is cut in half by Neo Getter-2's Plasma Sword.
- Mechasaurus Moba: Moba was part of a two-pronged attack; while Bull attacked America, Moba was sent to destroy NESAR's main base in Japan. This gigantic turtle's primary attack was the ability to shoot fireballs from its mouth. It was overturned by Neo Getter-3, then destroyed by a Plasma Break attack.
- Mechasaurus Boar: The personal machine of General Bat, Boar appears in the third episode after the failed attempt to destroy Shin Getter Robo. Boar's only weapons are a set of extending whips in its arms, which it uses to powerful effect. Disabled by Shin Getter-1's tomahawk, Bat grapples Shin Getter in an attempt to self-destruct and take the Getter with him, but Gou blasts him away with the Getter Beam.
- Mechasaurus Gera: Advisor Gallery's machine, Gera resembles a gigantic jellyfish. It has the ability to absorb any kind of energy, even Getter Energy, and turn it into electricity for attacks. Shou figured out that it had a set limit of energy it could absorb and instructed Gai to overload it with Shin Getter-3's Getter Missile Bomb attack, causing it to explode.
Mecha Oni are the monsters of the week in the 1975 super robot anime Getter Robo G. They are implied to be more powerful than the mechasauruses in the first series. It is stated and proven in a few episodes that destroying the horn will critically weaken if not destroy a mecha oni. Most mecha oni take up the likeness of their pilots primarily in the head with a few exceptions.
- Mecha Corner Oni: Appears in episodes 1 and 2. Powers include green eye lasers, a left arm claw, green horn bolts, hurricane force winds from the mouth, and mouth missiles.
- Mecha Eyed Oni: Appears in episode 2. Powers include razor sharp claws, green mouth flames, burrowing, and chest missiles.
- Mecha Bull Face Oni: Appears in episode 3. Powers include 100,000 ton lifting strength, green horn beams, extendable shoulder spears that can produce electric shocks, and swimming.
- Mecha One Thousand Needles Oni: Appears in episode 4. Powers include levitation, can throw the needles on its body, and reduce itself into four winds; is later revealed to be a reconnaissance mecha oni.
- Mecha White Haired Oni: Appears in episode 4. Powers include flight, finger missiles, using its long hair as a shield, green paralyzer bolts from the fingers.
- Mecha Dark Oni: Appears in episode 5. Powers include flight, a remote controlled uranium mine, spike missiles on the chest, launchable chain attached fists, and thick armor.
- Mecha Small Dragon Oni: Appears in episode 6. Powers include levitation, a magnetic gun, invisibility, magnetic rings from the eyes, and mouth missiles.
- Mecha Three Headed Oni: Appears in episode 7. Powers include super uranium bombs in the head spikes, flight, red energy beams from each of the three head horns, can launch the side heads, and machine guns on the chest.
- Mecha Skeleton Oni: Appears in episode 8. Powers include beam gatling gun fingers, flight, chest storage, green energy bolts from the horn, and can launch its hands.
- Mecha Wyvern Oni: Appears in episode 9. Powers include burrowing, can launch its fists, flight, and red horn fire bolts.
- Mecha Neptune Oni: Appears in episode 10. Powers include swimming, a scythe blade for the left arm, and its tentacle-like legs.
- Mecha Lightning Power Oni: Appears in episode 11. Powers include throwing spikes, emitting electricity, flight, a spike hidden in the neck hole, mines in the chest, machine guns hidden in the arms, and can self destruct the Oni Submarine Fortress.
- Oni Submarine Fortress: Appears in episode 11. Powers include swimming, howitzer cannons, and missiles.
- Mecha Evil Angel Oni: Appears in episode 12. Powers include flight, whip arms, and sharp horns.
- Mecha Shiden Oni: Appears in episode 13. Powers include fast spinning, launchable horn-like, flight, mouth flames, can emit electricity, and fast burrowing.
- Mechanical Bat: A robotic bat used to assist Mecha - Oni. Emits an ultrasonic signal to manipulate kamikazee bats.
- Mecha Grub Oni: Appears in episode 14. Powers include a drill for either arm although used mostly for the right, thick armor, retractable limbs, a mace tail, clear eye beams, and mouth missiles. This is one of the few mecha oni in the series that do not have their pilot's appearance let alone a humanoid one.
- Mecha Butterfly Oni: Appears in episode 15. Powers include flight, releasing butterflies from its claw-like wings, a contracting tail, and can launch its claw like wings.
- Mecha Ironclad Oni: Appears in episode 16. Powers include flight, beam absorbing horn, a pair of tomahawks, a green forehead beam, and a missile launcher grappling claw hidden in the left arm. Mecha Ironclad Oni becomes a playable character in Super Robot Wars Z.
- Mecha Kurachu Oni: Appears in episode 17. Powers include a large machete and black horn beams.
- Mecha Twin Blade Oni: Appears in episode 18. Powers include flight, special fighters armed with missiles used to assist it, a pair of swords located at the ears, and a rocket launcher in the chest.
- Mecha Kongo Oni: Appears in episode 19. Powers include a pair of swords for the hands and diamond armor.
- Mecha Owa Oni: Appears in episode 20. Powers include levitation, dual remote flying spiked wheels with thick armor, and mouth missiles.
- Mecha Fortress Oni: Appears in episodes 20 and 21. Powers include super sonic flight, storage of oni fighters, hidden bladed wings, and neck missiles. Is more of a large carrier vehicle than an actual mecha oni and is used by General Hidler.
- Oni Fighters: Appear in episode 20 as blue jets armed with bombs. These fighters return in episode 35 armed with torpedoes, force field piercing missiles, and a pair of machine guns at the nose.
- Mecha Half Moon Oni: Appears in episode 21. Powers include flight, a bladed crescent on the neck, a green energy ray from the eye, and can launch cannon balls from the abdomen.
- Mecha Beast Oni: Appears in episode 22. Powers include swimming, twin torso torpedoes, extendable octopus tentacles for arms that emit electricity, and a sharp pair of horns.
- Mecha King Sword Oni: Appears in episode 23. Powers include flight, a sword sharp enough to slice through the Getter Tomahawk, and a round shield with a hidden mirror in the center.
- Mecha One Hundred Legs Oni: Appears in episode 24. Powers include swimming, extendable octopus tentacles, a sword, a rotatable round shield for the left hand armed with hidden spikes, and can summon a boat with a missile on it.
- Mecha Osumi Oni: Appears in episode 25. Powers include flight, wind resistance, a missile launcher hidden in the abdomen, and four meat hook arms.
- Lake Fortress: Appears in episode 25 to escort Mecha Osumi Oni. Powers include burrowing, emitting electricity, and releasing a small lake worth's of water.
- Mecha Bouryu Oni: Appears in episode 26. Powers include green energy bolts from the top of the head and limb spikes and a spiked waist band that can be used like a buzzsaw.
- Mecha Steel Head Oni: Appears in episode 27. Powers include swimming, a pendulum blade for the left hand, a torpedo launch in the abdomen, flight, and an extendable pendulum blade on the head.
- Mecha Jao Oni: Appears in episode 28. Powers include a spiked tentacle for the left arm, flight, and missiles from the torso.
- Mecha Demonoid Oni: Appears in episode 29. Powers include flight, a green beam from the middle horn, and three missile launchers on the chest although the bottom one is never used.
- Mecha Iron Round Oni: Appears in episode 30. Powers include a mace and pendulum hybrid staff and long range snow breath.
- Mecha Large Blade Oni: Appears in episode 31. Powers include burrowing, a claw for the right hand, a katana for the left hand, and a spike missile hidden in each arm.
- Mecha Iron Light Oni: Appears in episode 32. Powers include dual green lasers from the forehead that cause long distance explosions, burrowing, and laser cannons on the torso.
- Mecha Fear Oni: Appears in episode 33. Powers include turning into a flying drill, can fire a green laser from the body that causes neuron damage called the Crazy Beam, a harpoon for the right hand, an extendable claws for the left hand that can also form a buzzsaw, and four machine guns on each side of the body.
- Mecha Plane Oni: Appears in episode 34. Powers include flight, a flamethrower in the mouth, can create two realistic holograms of itself, and a missile gatling gun for the right arm with launchable spears.
- Mecha Sword Bull Oni: Appears in episode 35. Powers include burrowing, a sword that can release and reflect energy, gusty winds from the two mouths more powerful than the Getter Cyclone, and three missile launchers on the abdomen although the left one is not used.
- Mecha Lightning Oni: Appears in episode 36. Powers include flight, a yellow energy ray from the horn, an ax blade in each forearm, rotating cannons on the arm sockets, a green forehead beam, and can summon lightning.
- Mecha Thunder Oni: Appears in episode 37. Powers include levitation, throwing bolts of lightning, and can use a lightning bolt as a melee weapon;is the only one in episode 37 that did not become part of the Hundred Demon Empire Combined Robot.
- Hundred Demon Empire Combined Robot: Appears in episodes 37, 38, and 39. Is derived from five other mecha oni.
- Mecha Drill Oni: Powers include flight, a head drill that can also fire a green laser, and missiles from the palms and chest.
- Mecha Yamichu Oni: Powers include flight, green eye beams, mouth missiles, armored wings, and hurricane force winds from the wings.
- Mecha Kinoe Sumi Oni: Powers include flight, organic shell bombs can emit electricity, and fire a green horn laser.
- Mecha Horned Oni: Powers include flight and mouth missiles.
- Mecha Tentacle Oni: Powers include flight, blue flames from the mouth, and green horn beams.
- Maximum Science Fortress: The base of the Hundred Demon Empire. Powers include swimming, levitation, thick armor, and attacks by ramming and spinning.
Invaders serve as the main monsters in the 1998 thirteen part OVA Getter Robo Armageddon. Invaders attack with their amorphous bodies that possess other organisms, brutally murder them with body weapons, can survive in space, and possess great regeneration; they will explode in the presence of getter rays.
- Land Type Invader: One of the three main types of invaders.
- Air Type Invader: One of the three main types of invaders.
- Space Type Invader: One of the three main types of invaders.
- Albino Invader: A white invader with black stripes from the arctic.
- Nautilus Invader: An invader composed of many possessed humans that is quickly killed off by Black Getter.
- Ammonite Invader: Special invaders summoned by the Cohen and Stinger Fusion.
- Cohen and Stinger Fusion: A fusion between the two invader leaders by getter rays after they enlarge Jupiter.
Metalbeasts are world army robots taken over by invaders.
- Baronsoft: The prototype metalbeast, is immensely large and required a squad of world army robots with Shin Getter Robo's assistance in order to defeat.
- Standard Metalbeast: World army robots possessed by invaders used to assist the other members of their species to possess the evolving Shin Dragon.
- Dragon: The field commander metalbeast, attempted to take over Shin Dragon only to fail. Used the energy in it's getter core to turn Jupiter into a star of getter rays.
Giant Oni are the primary giant monsters in the 2004 thirteen part OVA New Getter Robo, sent by Abe no Seimei to exterminate Getter Robo by orders from the Four Heavenly Kings.
- Lightning Oni: Appears in episode 1.
- Insect Oni: Appears in episode 2.
- Cloud Oni: Appears in episode 3.
- Flower Oni: Appears in episode 4.
- Water Oni: Appears in episode 5.
- Seimei Oni: Appears in episode 8.